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Milette

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Milette last won the day on January 24 2016

Milette had the most liked content!

About Milette

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    Netherlands Antilles
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    Programming

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  1. Milette

    It's been a while

    hi
  2. Milette

    ketelaar welke studiekeuze

    lol
  3. Milette

    Soulsplit3?

    For anyone who wants the hooks <?xml version="1.0" encoding="UTF-8" standalone="no"?> <injector> <interfaces> <add> <classname>ad</classname> <interface>Node</interface> </add> <add> <classname>l</classname> <interface>CollisionMap</interface> </add> <add> <classname>af</classname> <interface>Deque</interface> </add> <add> <classname>ax</classname> <interface>Interface</interface> </add> <add> <classname>ac</classname> <interface>Npc</interface> </add> <add> <classname>J</classname> <interface>NpcDef</interface> </add> <add> <classname>O</classname> <interface>Ground</interface> </add> <add> <classname>aj</classname> <interface>SceneObjectTile</interface> </add> <add> <classname>ak</classname> <interface>SceneObjectTile</interface> </add> <add> <classname>X</classname> <interface>Item</interface> </add> <add> <classname>al</classname> <interface>SceneObjectTile</interface> </add> <add> <classname>am</classname> <interface>SceneObjectTile</interface> </add> <add> <classname>ai</classname> <interface>SceneObjectTile</interface> </add> <add> <classname>bb</classname> <interface>Scene</interface> </add> <add> <classname>at</classname> <interface>Player</interface> </add> <add> <classname>I</classname> <interface>Character</interface> </add> <add> <classname>client</classname> <interface>Client</interface> </add> </interfaces> <getters> <add> <accessor>Node</accessor> <field>al</field> <methodname>getNext</methodname> <desc>%sNode</desc> <descfield>Lad;</descfield> </add> <add> <accessor>CollisionMap</accessor> <field>a</field> <methodname>getFlags</methodname> <descfield>[[I</descfield> </add> <add> <accessor>Deque</accessor> <field>b</field> <methodname>getCurrent</methodname> <desc>%sNode</desc> <descfield>Lad;</descfield> </add> <add> <accessor>Character</accessor> <field>D</field> <methodname>getAnimation</methodname> <descfield>I</descfield> </add> <add> <accessor>Deque</accessor> <field>a</field> <methodname>getHead</methodname> <desc>%sNode</desc> <descfield>Lad;</descfield> </add> <add> <accessor>Client</accessor> <field>X</field> <methodname>getBackDialogId</methodname> <descfield>I</descfield> </add> <add> <accessor>Character</accessor> <field>K</field> <methodname>getCurrentHealth</methodname> <descfield>I</descfield> </add> <add> <accessor>Interface</accessor> <field>X</field> <methodname>getItems</methodname> <descfield>[I</descfield> </add> <add> <accessor>Ground</accessor> <field>i</field> <methodname>getGroundDecoration</methodname> <desc>%sSceneObjectTile</desc> <descfield>Lak;</descfield> </add> <add> <accessor>Interface</accessor> <field>W</field> <methodname>getStackSizes</methodname> <descfield>[I</descfield> </add> <add> <accessor>Ground</accessor> <field>j</field> <methodname>getGroundItem</methodname> <desc>%sSceneObjectTile</desc> <descfield>Lal;</descfield> </add> <add> <accessor>Client</accessor> <into>client</into> <field>eE</field> <methodname>getBaseX</methodname> <descfield>I</descfield> </add> <add> <accessor>Character</accessor> <field>h</field> <methodname>getInteractingEntity</methodname> <descfield>I</descfield> </add> <add> <accessor>Character</accessor> <field>J</field> <methodname>getLoopCycleStatus</methodname> <descfield>I</descfield> </add> <add> <accessor>Ground</accessor> <field>l</field> <methodname>getInteractiveObjects</methodname> <desc>[%sSceneObjectTile</desc> <descfield>[Lam;</descfield> </add> <add> <accessor>Npc</accessor> <field>ai</field> <methodname>getDef</methodname> <desc>%sNpcDef</desc> <descfield>LJ;</descfield> </add> <add> <accessor>Ground</accessor> <field>h</field> <methodname>getWallDecoration</methodname> <desc>%sSceneObjectTile</desc> <descfield>Laj;</descfield> </add> <add> <accessor>NpcDef</accessor> <field>k</field> <methodname>getId</methodname> <desc>I</desc> <descfield>J</descfield> </add> <add> <accessor>Ground</accessor> <field>g</field> <methodname>getWallObject</methodname> <desc>%sSceneObjectTile</desc> <descfield>Lai;</descfield> </add> <add> <accessor>Character</accessor> <field>L</field> <methodname>getMaxHealth</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <into>client</into> <field>eF</field> <methodname>getBaseY</methodname> <descfield>I</descfield> </add> <add> <classname>aj</classname> <field>i</field> <methodname>getHash</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>hI</field> <methodname>getCollisionMap</methodname> <desc>[%sCollisionMap</desc> <descfield>[Ll;</descfield> </add> <add> <classname>ak</classname> <field>e</field> <methodname>getHash</methodname> <descfield>I</descfield> </add> <add> <accessor>Item</accessor> <field>c</field> <methodname>getId</methodname> <descfield>I</descfield> </add> <add> <classname>al</classname> <field>g</field> <methodname>getHash</methodname> <descfield>I</descfield> </add> <add> <classname>am</classname> <field>m</field> <methodname>getHash</methodname> <descfield>I</descfield> </add> <add> <classname>ai</classname> <field>j</field> <methodname>getHash</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>ci</field> <methodname>getCurrentExp</methodname> <descfield>[I</descfield> </add> <add> <accessor>Scene</accessor> <field>i</field> <methodname>getGroundArray</methodname> <desc>[[[%sGround</desc> <descfield>[[[LO;</descfield> </add> <add> <accessor>Player</accessor> <field>au</field> <methodname>getName</methodname> <descfield>Ljava/lang/String;</descfield> </add> <add> <accessor>Character</accessor> <field>aa</field> <methodname>getX</methodname> <descfield>I</descfield> </add> <add> <accessor>Character</accessor> <field>ab</field> <methodname>getY</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>bD</field> <methodname>getGroundItems</methodname> <desc>[[[%sDeque</desc> <descfield>[[[Laf;</descfield> </add> <add> <accessor>Interface</accessor> <into>client</into> <field>l</field> <methodname>getInterfaceCache</methodname> <desc>[%sInterface</desc> <descfield>[Lax;</descfield> </add> <add> <accessor>Client</accessor> <field>P</field> <methodname>isLoggedIn</methodname> <descfield>Z</descfield> </add> <add> <accessor>Client</accessor> <into>client</into> <field>Q</field> <methodname>getLoopCycle</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <into>client</into> <field>L</field> <methodname>getMyPlayer</methodname> <desc>%sPlayer</desc> <descfield>Lat;</descfield> </add> <add> <accessor>Client</accessor> <field>bJ</field> <methodname>getNpcs</methodname> <desc>[%sNpc</desc> <descfield>[Lac;</descfield> </add> <add> <accessor>Client</accessor> <into>client</into> <field>A</field> <methodname>getOpenInterfaceId</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>cQ</field> <methodname>getPlane</methodname> <descfield>I</descfield> </add> <add> <accessor>Client</accessor> <field>cA</field> <methodname>getPlayers</methodname> <desc>[%sPlayer</desc> <descfield>[Lat;</descfield> </add> <add> <accessor>Client</accessor> <field>dj</field> <methodname>getScene</methodname> <desc>%sScene</desc> <descfield>Lbb;</descfield> </add> <add> <accessor>Client</accessor> <field>fN</field> <methodname>getMenuAction1</methodname> <descfield>[I</descfield> </add> <add> <accessor>Client</accessor> <field>fK</field> <methodname>getMenuAction2</methodname> <descfield>[I</descfield> </add> <add> <accessor>Client</accessor> <field>fL</field> <methodname>getMenuAction3</methodname> <descfield>[I</descfield> </add> <add> <accessor>Client</accessor> <field>J</field> <methodname>getMenuActionId</methodname> <descfield>[I</descfield> </add> </getters> <setters> <add> <accessor>Client</accessor> <into>client</into> <field>A</field> <methodname>setInterface</methodname> <descfield>I</descfield> </add> </setters> <callbacks> <add> <accessor>Client</accessor> <methodname>m</methodname> <desc>(I)V</desc> <callclass>org/rev317/min/callback/MenuAction</callclass> <callmethod>intercept</callmethod> <calldesc>(I)V</calldesc> <callargs>0</callargs> </add> </callbacks> <invokers> <add> <accessor>Client</accessor> <methodname>doAction</methodname> <invokemethod>m</invokemethod> <desc>V</desc> <argsdesc>(I)</argsdesc> </add> <add> <accessor>Client</accessor> <methodname>walkTo</methodname> <invokemethod>a</invokemethod> <desc>Z</desc> <argsdesc>(IIIIIIIIIZI)</argsdesc> </add> </invokers> </injector>
  4. Milette

    Runique

    http://puu.sh/mIaq0/817d2f2294.jpg ye ye
  5. Milette

    Parabot update (V2.2) & Ikov & PKHonor

    Your welcome.
  6. Milette

    RIP Bonecode 1997-2015

    rip boney
  7. Milette

    new ikov login fields

    Or use the reflection wrapper. public void setLoginData() { RefClass clientClass = new RefClass(Loader.getClient()); clientClass.getField("q").setString(Data.username); clientClass.getField("r").setString(Data.password); } public static boolean banned() { RefClass clientClass = new RefClass(Loader.getClient()); String message = clientClass.getField("t").asString().toLowerCase(); return message.contains("banned") {sodEmoji.|}{sodEmoji.|} message.contains("disabled"); }
  8. Milette

    Experimenting

    I am still waiting ;)
  9. Milette

    Is dit dood?

    Wonen daar mensen dan?
  10. Milette

    [Request]Milette

    :(
  11. Milette

    [Request]Milette

    Someone would like to make a nice sig for me? No requirements.
  12. Milette

    Should I do backardi bango backflips?

    I'd rather have bacardi.
  13. Milette

    Is dit dood?

    Hoi
  14. Milette

    [Ikov] Updated dropClient method

    Or use the awesome reflection wrapper. public void dropClient() { new RefClass(Loader.getClient()).getMethod("D").invoke(); }
  15. Milette

    Netherlands

    Amsterdam sucks
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