Lord 353 Report post Posted March 23, 2019 I have fixed this locally, Just waiting for the code to upload and compile and should bee live for you guys. Quote Share this post Link to post Share on other sites
TrueSharp 3 Report post Posted March 23, 2019 (edited) NVM Edited March 23, 2019 by TrueSharp Fixed 1 Lord reacted to this Quote Share this post Link to post Share on other sites
TrueSharp 3 Report post Posted March 24, 2019 Just a lil prob which doesn't affect the productivity of the bot itself , but when you're currently attacking a monster , the bot tries to attack another mob even if the one you were attacking isn't dead. That cause two things : 1. It stop attacking the main mob to try to attack the other one . 2. It doesn't grab proprely after a kill the loot on the floor . That being said , that's a really well coded bot and really usefull. Maybe when you'll have time , adding a drop list from the monster you've selected from the monster target tab ? Tyvm Quote Share this post Link to post Share on other sites
Lord 353 Report post Posted March 26, 2019 On 3/24/2019 at 8:03 PM, TrueSharp said: Just a lil prob which doesn't affect the productivity of the bot itself , but when you're currently attacking a monster , the bot tries to attack another mob even if the one you were attacking isn't dead. That cause two things : 1. It stop attacking the main mob to try to attack the other one . 2. It doesn't grab proprely after a kill the loot on the floor . That being said , that's a really well coded bot and really usefull. Maybe when you'll have time , adding a drop list from the monster you've selected from the monster target tab ? Tyvm I have looked in to adding a loot list but this then makes the script much larger and focused on dreamscape I would rather have it still open to use for other servers, I will look in to attacking while still in combat the script should not operate like this. 1 TrueSharp reacted to this Quote Share this post Link to post Share on other sites
Swoon 0 Report post Posted March 27, 2019 (edited) Cant get eating or potting to work on dreamscape. Doesnt eat food id it is instructed, and if I enable potting it gets stuck in a ::bank loop. (Deposits inventory, withdraws pots, ::bank and repeat) Also looting seems pretty delayed. Doesnt loot until a couple seconds after attacking a new mob. Becomes an issue when the mob I am attacking has a 30 second respawn timer. Edit: Also, a safespot feature would be nice! And a Loot anything option? As I dont always have the item available to check its ID. Edited March 27, 2019 by Swoon Suggestions Quote Share this post Link to post Share on other sites
TrueSharp 3 Report post Posted March 27, 2019 4 hours ago, Swoon said: Cant get eating or potting to work on dreamscape. Doesnt eat food id it is instructed, and if I enable potting it gets stuck in a ::bank loop. (Deposits inventory, withdraws pots, ::bank and repeat) Also looting seems pretty delayed. Doesnt loot until a couple seconds after attacking a new mob. Becomes an issue when the mob I am attacking has a 30 second respawn timer. Edit: Also, a safespot feature would be nice! And a Loot anything option? As I dont always have the item available to check its ID. Lord answered me about the item ID . Safespot is a good idea tho Quote Share this post Link to post Share on other sites
Swoon 0 Report post Posted March 27, 2019 (edited) 1 hour ago, TrueSharp said: Lord answered me about the item ID . Not quite sure what part of my post you are refferring to here so i'l give it a guess. A loot list (Which Lord mentioned in his post), is different to a loot everything option. Although I am not sure how bots like these identify items on the ground. Might need to search for a specific ID in order to differentiate what is an item and what is an npc/mesh/objects? Correct me if im wrong. On a side note; Whats this? haha. Seems to be flooding my cmd every now and then when running this script More suggestions: Use weapon spec Edited March 27, 2019 by Swoon Quote Share this post Link to post Share on other sites
TrueSharp 3 Report post Posted March 27, 2019 (edited) Ohh didn't see it was about loot everything option lol sorry be sure to fill all the boxes , i think it will fix your flooding cmd Edited March 27, 2019 by TrueSharp 1 Swoon reacted to this Quote Share this post Link to post Share on other sites
Boyce 2 Report post Posted March 29, 2019 Hello, not sure if this problem has come up on here before But i'm stuck in a loop, after everything is completed and I hit start, my character just drinks all the super restores in the inventory, banks them and then starts again Any help on this would be great! 2 Saituri and Swoon reacted to this Quote Share this post Link to post Share on other sites
143kk 2 Report post Posted March 30, 2019 10 hours ago, Boyce said: Hello, not sure if this problem has come up on here before But i'm stuck in a loop, after everything is completed and I hit start, my character just drinks all the super restores in the inventory, banks them and then starts again Any help on this would be great! @Lord Same here 2 Swoon and nicholsk10 reacted to this Quote Share this post Link to post Share on other sites
xscatta 1 Report post Posted May 20, 2019 (edited) stops working after a while on dreamscape, 10 seconds to a few minutes maximum. java.lang.NullPointerException at org.rev317.min.api.wrappers.NpcDef.getId(NpcDef.java:42) at org.rev317.min.api.wrappers.NpcDef.getId(NpcDef.java:21) at org.parabot.farrelltech.lordkillingpro.strategies.dreamscape.AttackDS$1.accept(AttackDS.java:26) at org.parabot.farrelltech.lordkillingpro.strategies.dreamscape.AttackDS$1.accept(AttackDS.java:22) at org.rev317.min.api.methods.Npcs.getNpcs(Npcs.java:55) at org.rev317.min.api.methods.Npcs.getNearest(Npcs.java:112) at org.parabot.farrelltech.lordkillingpro.strategies.dreamscape.AttackDS.activate(AttackDS.java:22) at org.parabot.environment.scripts.framework.StrategyWorker.execute(Frameworks.java:54) at org.parabot.environment.scripts.Script.run(Script.java:118) at java.lang.Thread.run(Unknown Source) Edited May 20, 2019 by xscatta Quote Share this post Link to post Share on other sites
Jadsbutt 62 Report post Posted May 20, 2019 10 minutes ago, xscatta said: stops working after a while on dreamscape, 10 seconds to a few minutes maximum. java.lang.NullPointerException at org.rev317.min.api.wrappers.NpcDef.getId(NpcDef.java:42) at org.rev317.min.api.wrappers.NpcDef.getId(NpcDef.java:21) at org.parabot.farrelltech.lordkillingpro.strategies.dreamscape.AttackDS$1.accept(AttackDS.java:26) at org.parabot.farrelltech.lordkillingpro.strategies.dreamscape.AttackDS$1.accept(AttackDS.java:22) at org.rev317.min.api.methods.Npcs.getNpcs(Npcs.java:55) at org.rev317.min.api.methods.Npcs.getNearest(Npcs.java:112) at org.parabot.farrelltech.lordkillingpro.strategies.dreamscape.AttackDS.activate(AttackDS.java:22) at org.parabot.environment.scripts.framework.StrategyWorker.execute(Frameworks.java:54) at org.parabot.environment.scripts.Script.run(Script.java:118) at java.lang.Thread.run(Unknown Source) I have this same problem with my script. https://gyazo.com/e9f697ae0f3c9955f1a6849db793653d Problem with the api maybe? Quote Share this post Link to post Share on other sites
Sator 0 Report post Posted May 22, 2019 Where can I find the loot list? I mean, in the link u provide at the description I can't fine souls (DreamScape server) 😞 Am I looking in the wrong place? http://pasted.co/577f9978 Quote Share this post Link to post Share on other sites
Lord 353 Report post Posted May 23, 2019 12 hours ago, Sator said: Where can I find the loot list? I mean, in the link u provide at the description I can't fine souls (DreamScape server) 😞 Am I looking in the wrong place? http://pasted.co/577f9978 I'll update the loot list today for every one 🙂 Quote Share this post Link to post Share on other sites
JKetelaar 1,080 Report post Posted May 23, 2019 Really nice Quote Share this post Link to post Share on other sites
Granty 0 Report post Posted May 31, 2019 your script does not work for dreamscape please update? Quote Share this post Link to post Share on other sites
Lord 353 Report post Posted May 31, 2019 28 minutes ago, Granty said: your script does not work for dreamscape please update? What’s the issue? Can you be specific woth the error? Quote Share this post Link to post Share on other sites
Jadsbutt 62 Report post Posted May 31, 2019 44 minutes ago, Lord said: What’s the issue? Can you be specific woth the error? Doesn't do inferno mini game Quote Share this post Link to post Share on other sites
Granty 0 Report post Posted May 31, 2019 when i load it up and press start it does not work it just shuts off and says "run" again it just cancels the bots again Quote Share this post Link to post Share on other sites
Lord 353 Report post Posted June 1, 2019 10 hours ago, Granty said: when i load it up and press start it does not work it just shuts off and says "run" again it just cancels the bots again That's strange it's running fine for me. Can you PM me with your CMD please? Quote Share this post Link to post Share on other sites
Granty 0 Report post Posted June 1, 2019 1 hour ago, Lord said: That's strange it's running fine for me. Can you PM me with your CMD please? its working today, now the issues are when im attacking olafs at ownerzone it keeps runing off to the ones in the far corner instead of the 12 that are their is there any chance you can narrow the area off attacking distance so it doesnt run all the way to the corner to the ones there? it never used to do that but when i started it up today it seems to do so Quote Share this post Link to post Share on other sites
Samuel 0 Report post Posted January 25, 2020 Throws an error when setting up for dreamscape, when you get/refresh npc list nothing happens. Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Node.fireEvent(Node.java:8411) at javafx.scene.control.Button.fire(Button.java:185) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89) at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Scene$MouseHandler.process(Scene.java:3757) at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:432) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:410) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431) at com.sun.glass.ui.View.handleMouseEvent(View.java:555) at com.sun.glass.ui.View.notifyMouse(View.java:937) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$4(WinApplication.java:186) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.Trampoline.invoke(Unknown Source) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.MethodUtil.invoke(Unknown Source) at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769) ... 52 more Caused by: java.lang.NullPointerException at org.parabot.farrelltech.lordkillingpro.utils.Methods.isNpcAttackable(Methods.java:142) at org.parabot.farrelltech.lordkillingpro.ui.Controller$1.accept(Controller.java:186) at org.parabot.farrelltech.lordkillingpro.ui.Controller$1.accept(Controller.java:182) at org.rev317.min.api.methods.Npcs.getNpcs(Npcs.java:55) at org.parabot.farrelltech.lordkillingpro.ui.Controller.onRefreshButton(Controller.java:194) ... 62 more Just paid for this and it doesn't work, hope it gets sorted soon. Quote Share this post Link to post Share on other sites
Lord 353 Report post Posted February 5, 2020 On 1/25/2020 at 11:10 PM, Samuel said: Throws an error when setting up for dreamscape, when you get/refresh npc list nothing happens. Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Node.fireEvent(Node.java:8411) at javafx.scene.control.Button.fire(Button.java:185) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89) at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Scene$MouseHandler.process(Scene.java:3757) at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:432) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:410) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431) at com.sun.glass.ui.View.handleMouseEvent(View.java:555) at com.sun.glass.ui.View.notifyMouse(View.java:937) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$4(WinApplication.java:186) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.Trampoline.invoke(Unknown Source) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.MethodUtil.invoke(Unknown Source) at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769) ... 52 more Caused by: java.lang.NullPointerException at org.parabot.farrelltech.lordkillingpro.utils.Methods.isNpcAttackable(Methods.java:142) at org.parabot.farrelltech.lordkillingpro.ui.Controller$1.accept(Controller.java:186) at org.parabot.farrelltech.lordkillingpro.ui.Controller$1.accept(Controller.java:182) at org.rev317.min.api.methods.Npcs.getNpcs(Npcs.java:55) at org.parabot.farrelltech.lordkillingpro.ui.Controller.onRefreshButton(Controller.java:194) ... 62 more Just paid for this and it doesn't work, hope it gets sorted soon. this issue should be fixed Quote Share this post Link to post Share on other sites
Samuel 0 Report post Posted February 14, 2020 On 2/5/2020 at 9:10 AM, Lord said: this issue should be fixed Still not getting the NPC's for me, Script Started, Loading interface Loading MOUSE: 264 Y: 179 MOUSE: 266 Y: 403 button: 2461, toggle: -1, type: 135 Dreamscape was selected Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Node.fireEvent(Node.java:8411) at javafx.scene.control.Button.fire(Button.java:185) at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96) at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89) at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Scene$MouseHandler.process(Scene.java:3757) at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:432) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:410) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431) at com.sun.glass.ui.View.handleMouseEvent(View.java:555) at com.sun.glass.ui.View.notifyMouse(View.java:937) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$4(WinApplication.java:186) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.Trampoline.invoke(Unknown Source) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at sun.reflect.misc.MethodUtil.invoke(Unknown Source) at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769) ... 52 more Caused by: java.lang.NullPointerException at org.parabot.farrelltech.lordkillingpro.utils.Methods.isNpcAttackable(Methods.java:142) at org.parabot.farrelltech.lordkillingpro.ui.Controller$1.accept(Controller.java:186) at org.parabot.farrelltech.lordkillingpro.ui.Controller$1.accept(Controller.java:182) at org.rev317.min.api.methods.Npcs.getNpcs(Npcs.java:55) at org.parabot.farrelltech.lordkillingpro.ui.Controller.onRefreshButton(Controller.java:194) ... 62 more Quote Share this post Link to post Share on other sites
Granty 0 Report post Posted February 19, 2020 On 1/13/2017 at 1:12 PM, Lord said: can someone help me ? i cant find the npc's id ? it doesnt work on the client Quote Share this post Link to post Share on other sites